[REPORT] Edu Trends | GAMIFICATION
Traditionally, games have been viewed as a form of entertainment or a hobby. However, they have now also become a growing trend in informal settings, such as industry or education. Games are obviously engaging, addictive and motivational. Moreover, they can be used as a powerful tool to shape behavior.
Gamification is the application of game principles and elements in a learning environment in order to influence behavior, increase motivation, and drive participation in students.
In this edition you will find:
An introduction to Gamification
The bases of a Gamification Strategy
The role of the teacher